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Once again, connecting it to an unoccupied slot is done by drag-and dropping it. When these conditions are met, opening an installation's connexion panel will display the new, loose wire at the bottom of the interface. To connect a new wire, the player needs to have a screwdriver equipped in one hand, and a wire in the other. To completely remove and recover the wire, one has to unplug it on both ends and drag it to one's inventory or outside of the connection panel UI. Unplugging one side of the wire will disable its functions as expected, and will leave a loose wire that will spark. While the connection panel UI is open, one can remove wires by clicking and dragging it out of the plugin, which will disconnect the wire on that side. (That feature can be disabled in server configurations or inside the sub editor). Pressing E while in proximity and highlighting the desired installation will open up its connection panel. To enter the wiring system, a screwdriver is required. In order for any of the submarine's onboard electric instruments or devices to work correctly, they must be wired. In multiplayer, the game features other Game Modes, with different goals and styles. Resources such as minerals and plants can be harvested from the cave walls, and may later be processed in Fabricators and Deconstructors to craft a wide variety of Items. In the event of a break-in, or when venturing outside the submarine with a Diving Suit, a variety of handheld Weapons are at their disposal. To defend themselves, crew members can access the submarine's weaponry, consisting of Coilguns, Railguns, Depth Charges and the Electrical Discharge Coil. Fixing leaks and damaged Installations is crucial to survival throughout levels. Once out in the ocean, the submarine and its crew will be under constant threat from the local aquatic Creatures, which attacks may breach the hull, causing floods and potentially letting them enter the ship and attack the crew. Players can individually control any crew member on board and hire new ones in Outposts all crew members have a specific Job which influences what Skills the character excels at.Īfter a destination has been selected upon leaving an outpost, the submarine will have to steer through a randomly generated level to reach the next outpost or location. The primary goal in Barotrauma's Campaign mode is to maintain a Submarine and navigate it through the depths of Europa. The ocean itself is inhabited by a number of aquatic creatures, as well as natural forming cave systems. The ocean also allowed for the creation of transportation shafts which interconnect the colonies throughout the moon. Beneath the ice layer is a vast ocean used as a transport network between colonies and as a source for natural resources. Due to the surface of the planet being too irradiated for survival, colonies and outposts have been established under the layer of ice covering the surface of the moon. The setting of the game is on Europa, one of Jupiter’s moons, which was colonized during the space age. Plot īarotrauma's time period takes place several hundred years in the future, during an era where humanity is technologically advanced enough to achieve manned interplanetary space travel. The game's wiring mechanic was inspired by Minecraft's redstone mechanics and MechComp in Space Station 13. The game's art style is said to be inspired by Link-Dead, a 2D side-scrolling shooter which had also been in development for a while before being presumed dead. The idea of having lovecraftian monsters be the main threat in the game most likely also inspired the enemies in Barotrauma as well. Several developers have attempted to make an actual game based on the concept, but so far none of them have been completed.
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The lab is then attacked by underwater sea creatures and it is then up to the player to try and escape the lab. The game woud've taken place in the depths of the Atlantic Ocean inside a research lab.
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Pressure is a game concept that originated from 4chan's video game board /v/. The horror aspects and underwater setting of the game were inspired by Pressure. The resource management aspects of the game were inspired by Space Station 13, and may have intentionally given Regalis the idea to make the game two dimensional rather than 3D. Barotrauma draws inspiration from several different sources. He would later begin working on an entirely new game which deviated greatly from his previous works. After the success of Joonas ("Regalis") Rikkonen's SCP - Containment Breach, he was encouraged to begin pursuing a career in game design and to start his own company, Undertow Games.
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